Thursday 29 October 2009

Game Plan


I've been reading a book recently called "Game Plan: Great Designs that Changed the Face of Computer Gaming". It's all about ten games that completely changed modern gaming. It's dead interesting despite the fact that I don't entirely agree with the games listed (If you're interested the games are Populous, Tomb Raider, Super Mario 64, Metal Gear Solid, Gran Turismo, Street Fighter 2, Broken Sword 2, The Sims, Half Life and Everquest) but the most interesting thing about it is the interviews with the developers on the earlier titles (Mainly Populous, Super Mario 64 and Street Fighter 2).

The great thing about them is that the developers had no clue what on earth they were doing, and that most of the extraordinary things we see in videogames today were because of the mistakes made back then. Combos for instance, were created due to the animations in Street Fighter 2 not allowing the player fight back after receiving a hit. They weren't intentional at all, they were never meant to be there and that fascinates me.

Now if only I could make a revolutionary mistake....

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