Showing posts with label paradise. Show all posts
Showing posts with label paradise. Show all posts

Wednesday, 13 January 2010

Either My Eyes Are Going, Or It’s Bad Game Design.

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On Burnout Paradise there are three main ways to navigate Paradise City while in an event.

  1. Memorise the entire map. Which is impossible.
  2. The name of the street you are driving down at the time is displayed at the top of the screen. When you need to turn a corner, the street sign for said turn appears to the left (or right) of the screen. It flashes, and moves towards the canter. When it hits the middle and replaces the current street name, that’s when you turn.
  3. Keep looking at the mini map.

The best thing to do is a combination of all three, a hideously cruel task which I just cannot do at all. If I look at the top, I crash into the car in front of me. If I watch the mini map, I crash into a wall. If I just drive and keep checking the mini map, the top of the screen will flash, I’ll panic, and plough straight into a wall.

At first I thought this was bad game design, then I realised that I was really having to strain my eyes, so it’s probably just me…

It’s still bloody awkward though.

Sunday, 3 January 2010

Burnout Paradise

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I got the Burnout Paradise Ultimate Bundle off the PSN the other day, and I’ve been playing it quite a bit. There’s only word for it though. Huge.

This game has so much scale, it’s almost impossible to set yourself a starting point. I’ve basically jumped into this game after a few major updates, so now there’s three different starting points for me. Normal cars,  “Big Surf Island” cars and Bikes. There’s 250 races, missions and everything's open world. Also, there’s 98 trophies.

This game is huge, but I’m having loads of fun playing it.