Showing posts with label half. Show all posts
Showing posts with label half. Show all posts

Tuesday, 2 March 2010

Portal 2?

 

image

Now I love a bit of Viral advertising, but this whole Portal fiasco that’s been buzzing around communities lately is just absolutely fascinating.

First, look here to get the low down on all of the content that the community has found since it’s update on the 1st. To those who don’t know, Portal was updated yesterday to include radios that transmitted Morse code and other creepy noises. The fantastic thing? If you translated these through a sound to image converter (and no, I don’t know what possessed someone to even TRY that) you got most of the images found in the link above. All of the other stuff they found? I have no idea.

Anyway, it’s certainly either Portal 2 or Half Life 3 which makes me very happy indeed.

Monday, 21 December 2009

What's In The Box?



Probably some of the nicest Half-Life film stuff I've ever seen before in my life.

Whether or not the Half-Life references are there on purpose however... well...

Tuesday, 20 October 2009

Graphics or Narrative? The Age Old War.


Since time began (presuming that time began in the mid to late 80's) there has been the never ending debate about what matters most within Videogames. Graphics or Narrative.


It's a dead cert that as you read this, you've instantly thought to yourself "Why, it's clearly narrative! Graphics don't matter diddly squat to me, the well informed, well educated Gamer that I am", and I don't blame you for saying that. I do however, think you're a complete liar. You do care about Graphics. If I told you to back and play the original Timesplitters for instance, you would flinch at the sight of it. We all care about what our games look like, all of us, me included. I challenge anyone to say to me that they've never purchased a game without at least considering what it's going to look like. We all care about graphics, but this doesn't necessarily mean we need them in order to enjoy our game.


First let's look at two examples. Crysis, released on the PC in 2007, and Bioshock released the same year. Now, Crysis is a pretty game. In fact it's a very VERY pretty game, to the extent where it's established itself as almost a tool of measuring the performance power of a computer instead of the joyous, sci-fi romp of which was the developers original intentions (I presume anyway). Everyones played it, everyones cooed over the photo realistic graphics.... But how many people have finished it? I never finished it, nor do I have any intention of finishing it either. I played as much I needed to play, and as soon as the novelty of the graphics had worn off I was gone. Never to look back again either. Now I know this doesn't apply to everyone, but it's the same for most good looking games released recently. Crysis, Far Cry 2.... pretty much every game released on the Unreal 3 engine. They're all nothing more than bland, two dimensional videogames that don't really ever have the potential of being anything great.


Bioshock on the other hand, released the same year remember, may not have been as visually stunning but had a far more intelligent storyline than in Crysis (which, I may add, could have been partly due to the over saturation of "A Big masculine male in a big masculine suit goes to shoot Aliens/Zombies/Other big masculine men in big masculine suits" games being released as of late). The world of Rapture was intriguing, dark and disturbing and the underlying morals found within Ayn Rand's classic novel "Atlas Shrugged" made Bioshock an absolute literary classic, never mind a cracking good game to boot. However, it cannot be denied, the graphics were very very good.




This is the problem with modern day videogaming, all games are graphically, very impressive and it's as if great narrative is simply an optional extra that the developer decides upon. Mirrors Edge, a very technically superior game, did not need the dystopian future plot in order to sell itself. The gimmick of first person freerunning was a good enough selling point as it was, and this is proven in the time trials mode (perhaps a look at what Mirrors Edge almost was, if magazine previews from the pre-release phase are to be believed). In order to truly understand which is more important, you have to look back to around the late nineties and in some cases the eighties.


I have a task for you. Go find a ROM or a real copy of the original Monkey Island, Day of the Tentacle, The Hitchhikers Guide to the Galaxy or.... let's say the original Fallout. Go on, go do it.


Now I bet once you've finished tutting over the horrendous graphics (or in the case of Hitchhikers, no graphics) you're going to get completely into it, to the point where graphics no longer matter. That's the beauty of older games. There was a distinct point where games designers released that there was more potential within the medium than simply making Object A destroy Object B and started writing in depth narratives that were as compelling as they were entertaining. The great thing? Because graphics were so uninspiring back then, the developers tended to focus more on the story aspects instead the visuals onscreen. Sure, time was spent on them but not as long as today, which is my point. In some cases, modern day technology has killed the great videogame narrative. I believe that if videogames were still the 32bit pixel mash ups that they were in yesteryear, a higher percentage of new releases would be inspired and original pieces.


In conclusion? Well what is there to say? Graphics are important, no matter what people claim otherwise. If it's visually pleasing on the eye, you will enjoy it more. Imagine if Team Fortress 2 had dropped it's cartoon style in favour for a more COD4 approach for instance. Think it would be as fun? However, this isn't always the case. Bioshock for example has a narrative that is so ingenious that you literally stop caring about the narrative and it's the same with classic adventure games and most Playstation 1 titles such as Metal Gear Solid and PC classics such as System Shock 2 and Half-Life. In these cases, great visuals are not needed for they rely on narrative so much.

Still, it has to be said that Videogaming is a visual format. Visuals are required, and as are narratives of all various degrees of excellence and intelligence. But as Uncharted 2 has recently proven, breath taking visuals and incredible story telling can sometimes, on rare occasions, be found within a single game.

All in all? Well, it's all down to one simple thing isn't it. Gameplay. A game can have a great narrative, it can have stunning graphics but if it plays like a dead horse? Then it's worth nothing in the eyes of the modern day gamer.


Thursday, 15 October 2009

Voice Acting




Quality voice acting in Videogames needs only two things in order to work. The first is a fantastic narrative and the second is believable characters, especially at least one you can emotionally connect with. The rest is simply down to decent voice actors.

The three games that I think have the best voice acting has to be... I would say, Uncharted Drakes Fortune, Metal Gear Solid 2 and.... Half -Life. Definitely those three.

Uncharted Drakes Fortune (and I presume Uncharted 2) has literally blockbuster quality dialogue and voice acting. Everything about it is just completely incredible, from the way that every syllable just completely conveys all of the emotion, all of the empathy all of the sadness all of the joy that each character feels... and of course the Banter! From Drake and Sully firing witty quips regarding a "Tasty Little Barmaid" to the way Drake anxiously chants "No, No No!" when a grenade gets just that little bit too close to his person. Genius. It's just fantastic, and really raises the bar for videogame voice acting, proving that famous celebrities do not a good voice actor make.

Metal Gear Solid 2 may not seem like a good choice, but do you seriously think YOU could say half of the dialogue without just wetting yourself laughing, or killing yourself? Personally I honour the voice actors in Metal Gear Solid because they just ARE the characters. Their voices just match their appearances perfectly.

Half Life 2. It's the same as Uncharted. A bit stale at points, I would certainly agree, but apart from that slight niggle... well come on. Think about it. It's certainly as cinematic as the game around it!

Thursday, 21 May 2009

Alyx Vance



When it comes to female companions, the videogame industry often struggles to get the formula correct. If the AI's perfect, the poor girl will have a waist smaller than an oreo and breasts the size of Kilimanjaro. If the looks perfect, then the she'll no doubt be shooting at the wall and getting caught on objects. Or, and this ones the most common, a look that would make feminists froth at the mouth and the intelligence of a dead shrew. (Oh yes Sheva, I'm looking at you)

However, with Alyx Vance, I feel Valve finally did it. She's good looking, but in a normal everyday sort of way. She's witty, she's intelligent and a genuinly likeable character (again Sheva, I'm looking at you. Hang your head in shame girl) but most of all she actually helps. Valve are masters of AI as we all know, and Alyx was certainly the pinnacle of this evolutionary cycle. She knows when to shoot, she knows when to run away from danger, she knows when you need to take care of a problem and she needs to hang back, and when she needs to be right by your side. In all honesty, I actually enjoy the sections when you're with Alyx (Episode one especially) and find them quite entertaining. You know, unlike some games.... (Run Sheva. Run far away) 

Tuesday, 19 May 2009

Prepare to be Informed




















Regular visitors (Hai Friz!) may remember that I bought the Orange Box for the PS3 so I could finish Half Life 2 on a console. Well I can tell you now, that I never finished it on the PS3, but I'm pretty close to finishing it on the Xbox! OK, so it isn't my copy it's a friends, but I'm still enjoying it a lot more. Especially with..... *sighs*.... with the achievements....

In other Valve related news, I've been playing a lot of Team Fortress 2 on the PC as of late what with the announcement of the Sniper / Spy update last week. I'm actually not sucking as much as I normally do as the spy, but come next week everyone will be a spy so.... Yea. PYRO :D

Finally, me and a Friend finally finished Gears of War on co-op on Hardcore. Fantastic game, but I thoroughly enjoyed the final battle with General Raam, mainly because of my mate having about a five minute long planing session before hand, about how we use the Torque bow, long bow then repeat. I just ran on the Troika and mowed him down within seconds. I lol'd. 

Monday, 1 December 2008

Black Mesa: Source

 

I started following this project when it started a few years back. It always looked amazing, and this trailer (released today no less) emphasises the simple fact that this is the most beautifully crafted mod ever created.

 

Who cares if the original Half Life became repetitive and so fiddly at the very end you wanted to pull your own teeth out, it’s still one of the best PC games ever made. I personally can’t wait to play this. It’s going to be awesome.

 

Also, I’ve decided that I’m going to try and complete Crash Bandicoot 3: Warped 100% by Christmas. Why? Because I can.