Showing posts with label garry's. Show all posts
Showing posts with label garry's. Show all posts

Tuesday, 6 October 2009

Garry's Mod Gamemodes: 2


In continuation of a previous blog post.


I was browsing Garry's Mod servers today out of complete curiosity (as is the usual case). I was going to connect to a server that some friends were messing around on, but as it was a role play one I decided against it and ended up choosing one randomly. Turns out it was the Fretta test server hosted by Facepunch which was... lucky I guess.

So here we go. Opinions on Fretta.

I played four gamemodes in all of the time I was connected, and considering I was only connected for around forty minutes that's pretty good. I was instantly impressed by the selection of gamemodes, the sleek new UI that's been Incorporated and also just the general creativity displayed throughout the whole thing. It actually felt like Garry's Mod 2.0 if I'm completely honest. Fast, fun and professionally done. The four modes I played were...

Sniper Wars

This was the first I played and If I'm honest I wasn't really impressed. Just a simple sniping game. Not my cup of tea.

Garry Ware

This was excellent. Everyone on the server works as a team, and everyone has to complete five second tasks that are set by an announcer. They range from "Don't stop sprinting" to "Catch five watermelons in a bath!". The winners receive points. The losers receive disrespect. Brilliant stuff.

Poltergeist


This was my favourite by far. It's the same premise as the traditional Zombie Survival modes but with a great twist. One person starts as the poltergeist, and the rest of the server stars as the humans. The poltergeist then takes control of a random prop, and then basically you fling yourself around the room in an attempt to physic kill the humans. If you get hit, you turn into a poltergeist. Absolutely amazing when you're the last human alive and there's just random stuff flying in all directions. Genius.

Fort Wars

Just an average building game. It was all right.

Tuesday, 28 July 2009

Garry's Mod

I first experienced a little mod that was referred to as "Garry's Mod" around two years ago when it was still in version 9, and quite frankly I fell in love. A quirky sandbox game that allowed you to spawn Zombies, tie up Kleiner with balloons and complete the whole of Half life 2 using watermelons? Yes please. So, as you can no doubt imagine, by the time that Garry's Mod 10 arrived I was truly addicted and the second it appeared I bought it.

Now as most of you have probably already discovered, I'm not exactly a brilliant gamer. I died on the last boss of Gears of War 2, could never get past the first mission on Fallout 3 and I just don't physically know how to play Civilisation properly and unfortunately, I've discovered that I don't even scrape the surface on Garry's Mod.

See, I like spawning ragdolls. Then I like making them do funny things. It keeps me amused for hours on end, and to a point where I used to frequently make Youtube films (until my Garry's Mod aslpoded). But then, while browsing nFortress, I realised that.... well there's so much more that I'd never even considered beyond making Mario and Masterchief bum each other. You can make spaceships that fly and have working teleporters, giant battle mechs with working guns and even entire towers made out crates. Then you have the additional game modes like Gmod Tower which are just... I mean watch that video. It's just incredible, the things you can do with this... hell you know what? I'm going to call it a tool, because let's face it, it is. A very very powerful one as well.

Hats off to you Mr. Newman, your mod is something to be marvelled at.