Saturday, 24 April 2010

The Passing - Review


So, I’ve finally played the Passing. Did I enjoy it? Well… that’s difficult to answer.

In some ways I was impressed. The new weapons actually bring some new flavour into the game (The M60 is incredibly fun to use), the actual level design of the campaign is really well executed and, as always, has a lot of replay value and there are a lot of really nice features like footlockers full of pills/Molotov's/pipe bombs, the Bride witch (and wedding guest zombies!) and the new Survivor uncommon common which adds this really interesting new dynamic to the game. Need health? Pipe Bomb? Pills? Quick! Get the Survivor! He even runs away, forcing you to back track in order to get him.

What didn’t I like? The original cast. Valve had so much potential with the original cast being present within The Passing but they’ve really let themselves down. You see one of them at the very beginning… and then you see three of them at the very end. Oh, and as for who dies…


Bill dies. How? Fuck if I know. He’s just slumped against a generator. There’s no explanation and there’s not even any remorse or even sadness shown from the remaining three. They’re just their normal everyday happy go lucky selves. Just minus Bill. Really upsetting.


Apart from the tacked on original cast, I really enjoyed The Passing. However, If I’d had to pay for it, I would have fucking lost it.

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