Thursday, 3 June 2010

What I Love About… Dead Space


Dead Space, the survival horror extravaganza that made me poo myself more times than a laxative pie, has many fantastic aspects to it that make it a brilliant game. It’s unique dismemberment style game play, it’s fantastic voice acting and it’s life like animations, to state but a few. However, in my opinion it’s the location of the game, the USG Ishimura that is it’s greatest feature.

What strikes me as the most spectacular aspect of the game is that it holds up as one of the greatest piece of sci-fi gaming to date. The ship and everything within it functions perfectly, and creates an almost industrial atmosphere, bringing with it feelings of depression and suffocation. Refusing to adhere to conventional sci-fi representations of space ships, Dead Space shows a ship that could be created today. Things are rusty, things break. Perhaps most impressively, every room serves a purpose that is believable to the player. A testament to excellent game designing.

Just like Bioshock’s Rapture, the Ishimura holds one quality that makes it exceptionally impressive. You can imagine how it was before the necromorphs took over. You can imagine people working, interacting, living within it’s walls. That, is what I love about it most of all.

1 comment:

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