Wednesday, 30 September 2009

Subway Experience + Left 4 Dead Crash Course


I was in Subway today, and as I was ordering my Sub the guys behind the counter were chatting about console to get. One guy wanted a Playstation, but didn't know whether the xbox was more worth it, what with it being cheaper. I really REALLY wanted to chirp in, but these guys looked like the kind of guys that probably wouldn't appreciate the opinion of a nerd in a tie at ten past one in the afternoon, so I just left it at that.

Is it just me who has moments like this? Where you know you can help, or you just feel the need to say something even though you know you REALLY really shouldn't?

Anyways..I played Crash Course today. All twenty minutes of it. Here's a quick summary of my feelings.

Good Stuff
  • It's free!
  • It's new content, no matter how much bad stuff you say about it.
  • Multiple pathways add for a better experience overall, especially on Versus mode.
  • New dialouge is pretty good.
  • New safe room graffiti!
Bad Stuff
  • What is it with Valve making Zoey look... weird on all of the new posters?
  • IT'S. ONLY. TWO. CHAPTERS. LONG
  • I feel very, VERY sorry for all the Xbox owners.
  • The end finale is a bit shit really
  • IT'S. ONLY. TWO. CHAPTERS. LONG
  • Bit buggy, but it has only just been released.
Overall opinion? It's ok, yea. Certainly adds more onto it, I can't deny that.

Tuesday, 29 September 2009

Today Is A Good Day! Part 2!

A few VERY important things!

Firstly...


THE UNCHARTED 2 BETA IS OUT!

I'm downloading it now, so expect a full verdict tomorrow on what could well be the game that finally makes me cream my pants just by the loading screen. It could happen!

Secondly!
Crash course is out! The new Left 4 Dead campaign reared it's zombified head out of Valve's window. Is it any good?

.... I don't know I haven't played it yet BUT IT'S STILL OUT! I'll play it tomorrow, as seem as though I am desperate to play some Left 4 Dead as of late. I've been drooling over random mods on TF2 lately but there's enough to talk about that to fill a whole blog...

And lastly...


Charlie Brooker, who is my idol, has made a program that follows the same format as the quite frankly excellent Screenwipe that's all about games, the imaginatively named Gameswipe. It's on tonight at 10PM on BBC4 and I would recommended everyone who reads this blog to go and watch it. If you're reading after today, then I would run over to iPlayer straight away. It's going to be informative, funny and completely satirical. What more can you ask for?

Here's a sneek peak!

Monday, 28 September 2009

Odd Need For Speed Shift Bug


Oh this is great.

A bug has been found on the Xbox 360 version of the new Need For Speed Shift that is just beautiful.

This guy tried to access the leaderboards or something, and instead it tried to take him to the Playstation Store. Yes, you read that right, the Playstation store.

Turns out it's quite common now as well. I bet Microsoft are VERY pleased :P

Sunday, 27 September 2009

Dungeon Keeper


I always forget just how important this game is to me. It's like, what really pushed me into gaming when I was five years old. Doom, Theme Park and Sim City were all there but Dungeon Keeper... man.

I can never do this game justice, but I promise you all that one day I will try xD

Saturday, 26 September 2009

Garry's Mod Gamemodes: 1

I was messing around on Garry's mod and I decided to have a gander at some of the gamemodes online, as seem as though I never do play it online.

Here are the two I played:

Flood

You build a boat from loads of different props, weld it together and then see if it floats when the timer runs out. Then, if it floats, you get a weapon and just go mental on other people's boats until they sink. Surprisingly enough I got absolutely addicted to this for about two hours, then went back on it a while ago for another few hours. Then I just got bored. Good premise, but something the destruction of other people's boats can be a bit... tedious.

Zombie Survival

I don't even need to explain this. Team of Zombies, Team of survivors. The Zombies have to convert all of the humans into Zombies. The last survivor standing winds. Great fun, until it just grates on you like a human sized cheese grater. I find this so irritating I want to scream until my throat bleeds. It's so BORING. May as well play Left 4 Dead, or even better Zombie Panic Source! It's free and just as good! Or Zombie Master for that matter!

No doubt I'll play a few more over the next few days.

Friday, 25 September 2009

Social Networking Sites: Games


So the recent boom of social networking sites was always bound to produce some sort of advancement towards videogames and I suppose in a way they have. I started playing Mafia Wars on Tuesday and I can be honest with you, it's great.

Now I know not a lot of people are that bothered about casual web games but Mafia Wars, and in some ways Farmville but I would class that as more casual, are very much in depth real time RPG's. Most of all however, they're time wasters.

Mafia Wars works in the same was as conventional RPG's. Do jobs, use some energy to do these jobs, gain experience and money but lose energy meaning you can only do a limited number of Jobs in a row. Same if you fight, except lose health and fight points but gain health and experience. The difference between conventional RPG's and these browser based ones however is that your energy points only refresh over real time, so you have to wait four minutes for some more energy. Same with your money income (You can buy properties) which refreshes every hour.

So far, so Kings Of Chaos, (If you remember what that is, then my God please leave a comment I need to hug you) but your backup or your "Mafia" is all of your friends on facebook who play it. Which is pretty nice, because you all gain experience, health and perks because of the simple fact that you're all very bored friends.

Anyway, I'm loving long Blog posts lately :P Now go! Henceforth! Play!

Ciao.

Thursday, 24 September 2009

Are Games Films?




Uncharted 2 has recently been described as "A cinematic experience of epic proportions." and it's led to me considering a few things. Mainly, why are games compared to films so often these days?

Well firstly, I have to dismiss one important thing and that's the "These days" part of that last sentence. Higher production values, larger labour forces and of course modern day technology allow for games to stretch beyond the wildest imaginations of developers from as little as ten years ago, hell even five years ago and considering that's compared to let's say cinema, videogames are a VERY new medium of entertainment means that it's still a developing industry. I suppose HD gaming is like cinemas colour, or sound. It's only the first step. The thing is though, it has nothing else to be compared to, and because cinema is the highest grossing form of entertainment in the world right now (Gaming was for a brief period in 2007 I believe) videogames are often compared to cinema on a regular basis. But why?



The most obvious answer is of course, I would say, camerawork, voice acting, characterisation and of course narrative. Think of a game from early 80's, let's say Manic Miner. There was no narrative, it was simply riding high on the gimmick that was an interactive computer program even though it was released on what was effectively one of the first ever consoles. Ok, so there was a bit of narrative but you get my point. It was just to establish something.

Compare it to Xbox man fest Gears of War and the change is so astronomically advanced it almost seems silly me even comparing it, but think about it. We have a story so well rounded, so neatly and tightly packed within the games 6 hour playtime that it feels like a cinematic experience. The original Star Wars didn't have scenes where Luke sat and upgraded his weapons or, sat through a hefty piece of dialogue. Gears is none stop action, broken only by tiny little narrative "Reveals" you could say. It is pretty much, six solid hours of shooting. Yet it has depth, which is what makes in Cinematic in it's own right. I suppose these days, we need narrative in videogames because we've played every single gimmick that the industry can come up with and we're bored. We need something to entice us in. In fact, I think the only console that's got away with a gimmick for the past few generations is the Wii with titles such as Wii Sports and Dullness where you wiggle your hand like a tard. Even then, I highly doubt the Wii will last for the next few years. Sorry Nintendo.

Uncharted Drakes Fortune was a prime example of my definition of cinematic gaming. Uncharted had beautiful cut scenes that just set the scene perfectly, all of the characters were so well crafted and relatable too that you really did get emotionally involved, and of course the story. Goddamn. Indiana Jones, eat your heart out. Oh and of course, it played well as a game. Which of course, is rather important. Now when I say MY definition of cinematic gaming, I mean this. These days reviewers tend to focus on one thing when they're claming that something is cinematic and that's narrative. Gears of War, had a very finely crafted story and It's the same with Mirrors Edge which was also classed as cinematic. However, if you were to put the game into the perspective of a film... well imagine how bland it would be. Actors charging around killing or just some Asian bird jumping from rooftop to rooftop... you see what I mean? It doesn't flow, it doesn't work. The narratives there, but it's not really there predominately throughout. The game only reminds you of it when it feels it necessary too. "Hey remember this guy? Well it doesn't matter if you don't, we're just gonna give you a quick motive for killing him and let you do the rest. Don't worry, we'll sum it up after you're done".

In Half-Life for example, there's always this motive hanging over your head. You're confused, you're being hunted ,hell , you're in HELL right now. All you want to do is survive. In Uncharted every things so well paced, every things timed perfectly. Instead of being reminded, the game sits you down every once in a while just to tell you a bit more, reveal something, shock you, excite you. It's a film, in a sense.

However this doesn't apply for all things. Everyone will argue that books aren't the same as films and it's the same with games. It's a different format, a different medium. It's interactive, it's more user based. You don't just sit and watch the events unfold. You unfold them. Well, in a way.

For this very reason alone, games like Final Fantasy can NEVER be classed a cinematic experience in my books. For starters, it's too long. The narrative, too stretched out. The characters, too two dimensional and the gameplay too slow. In no way am I condemning these games as bad games. They're just, not cinematic.

So, in conclusion to this uncharacteristically long post, in no way are games films and in no way are games trying to be films. They're merely adapting all of the conventions that work in films, and applying them to the medium of videogames. Who can blame them? It works, doesn't it?